Playclaw 5 plus
#3 is incorrect that FRAPS costs money unless you want videos limited to 30 seconds at a time. Everything is fine with single monitor when game is set at 1920x1080 resolution.Thanks, in particular, to #25 Doc Savage's fantastic review I installed this. This only happens when i try to play in eye-infinity with my 3 monitors (5760x1080). It would still run the first gpu at 100% and 2nd at 50% from the start. However even with vsync ON, in BF4, it didn't help at all. I guess i don't mind running bioshock with vsync on at 60 FPS,
#Playclaw 5 plus Pc
even if i turned the frame lock back on, it didn't change anything till i restarted the pc all together. Few minutes later the temperature went back to around 70 degrees. First GPU still working at 100%, 2nd GPU dropped down to 50%, FPS was throttling between 30-35. The fps jumped over 100-120, both GPU jumped to 100% workload, and the temperature on the first GPU got upto 95 degrees within 10 minutes while the 2nd GPU was still around 50-60 ish.Then things started to act the same as it did with BF4 earlier. However, all screwed up the moment i took frame lock OFF. Initially i had frame lock on in the game settings (which is Vsync i guess)Īnd both GPU was working at 60-70% keepings FPS at 60, and temperature slowly rising up to around 70 degrees on the first GPU and 50ish on the second. Cannot remember where I heard it, and I don't know if you were using the mantle renderer, but if you were and you try DirectX and it fixes the stuttering (assuming forcing the AFR mode if it's not already on like I think it isn't) then hey, slightly less "performance" but in the end it'll run better, right?Īlright so Bioshock did something similar aswell and now this is getting a bit disappointing. You should also see a BF4 increase in performance that way.ĪLSO I have heard mantle dislikes BF4 + crossfire + multiple screens. You should see if you can find a way to force it in a performance mode, using a form of AFR (alternate frame rendering) instead and see if this helps even the load out. I once met someone with two 670s on the Titanfall forums using this method, when Titanfall didn't use SLI and he was able to get usage out of his second card due to the triple monitor setup, and his frames didn't tank too badly. I wonder if you're using a method where your second card is simply rendering the 3rd screen and the 1st card is rendering the first two. Well, according to MSI Afterburner, 1st GPU was at 100% workload and 2nd one was around 50% workload when the game started stuttering. GPU: MSI r9 280x (x2 in crossfire, clockked at 1000 mhz atm)Īlso, there's a 200mm Fan on the side panel that blows air straight towards the GPUs.
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and 45 on the 2nd.) then i switched back to 1920x1080 and just played with 1 monitor and the game ran fine again. (although the temperature was at around 85 degree on the primary GPU. Then it started stuttering like a mofo due to throttling. The game ran fine with well over 60 fps initially for the first 15-20 minutes. Ran into an issue earlier when playing battlefield 4 in this set up. I'll list my PC configuration below, Just FYI i recently set up 3 monitors (Asus MX239) in eye-infinity. I was wondering if it's possible to set the 2nd GPU as primary GPU as that has much better airflow than the 1st (top) GPU, I googled this earlier a bit and did not find any satisfying answer or method.